Please note: this review is for the 2010 season rather than the current season.
by louiscyphre (Review Crew) after attending on Sunday, October 10, 2010 at about 2 p.m.
Submitted: Monday, October 11, 2010
An enjoyable storyline-driven haunt in Milwaukee located underneath a fifties-themed working pizza parlor. This is one of those haunts where you're a legitimate part of the story, in that you interact with characters throughout and outcomes are dependent on your participation. It also has a couple of godd**ned scary points where companions and I thought we were going to have heart attacks, which would make for really good publicity for Monster Mayhem, I suppose. Oh, and read the website stuff before you go -- it has some background information on the storyline that will help you put things in context.
You buy your tickets at the back of the restaurant and there is some kind of projector which may in the future (we were told by the ticket lady) show footage of people in the haunt, which seems like a very very clever idea. Due to the time pressures of having to work the next day, we got there when they opened and were the first guests for the night (I would not recommend this, you want to go later in the evening so the ghouls are all warmed up and hungry for blood, but if you don't want to wait, Sunday night at 7 is a good time), so there wasn't really any wait for us.
They give you wristbands once you've paid, and I think they said they call out numbers for people to get ready and then get in line. The waiting area to get in is a concrete block stairwell, lit with green lights and haunted by a zombie lady and an extra-special surprise we heard about but didn't get to see, as we were lame and went on a Sunday night instead of the more usual times of Friday and Saturday and apparently the extra-special surprise doesn't work on Sunday nights. Ghouls these days! Back in my day, ghouls would walk a mile uphill, with just bloodied stumps for legs and dragging themselves forward with skeletal flaking hands, just to work on a Sunday night. I tells ya, no respect.
I think they're really trying to give you an adventure here, not just scare you with various disconnected things jumping out of the dark, so, what they lack in cliche, they make up for in interactional opportunities. I love that stuff! We were given a mission by the guy at the front and had to play it out over the course of the haunt, almost like those LARP thingies all the kids are playing these days.
Hot Tip -- they asked for some kind of number code at one point (I think it was four digits), that we hadn't gotten, and so they weren't able to deactivate the bomb and the guy at the end told us we failed our mission (Sorry guys!). So, keep your eyes peeled for a number code or listen more closely to information the characters give you and you might, just might, get to stop the bomb from going off, though I'm not sure why that means you complete your mission. If I had a hoard of zombies and ghouls running amok, I would probably make it my mission to explode a bomb down in there.
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